This was an idea inspired by another user wanting crab legs, so why not make crabs as a harvestable? So I did. This package will over-write the data for all Common 01 fishing spots in game (fishingData_Spot_GD_Common_01). It’s exactly the same EA data with 4 new “fish” to catch. I tested it extensively at the fishing spot behind Hallow Slough in Willow Creek, but assume it works at all the other common spots. I don’t have a current list of them, so go explore. J Poly count for 2 of them is higher than I would like, but the detail is lost with further decimation. Since you usually don’t leave them on the counter I don’t think it is a big deal. Inventory image of shrimp is odd, but the others look good, so I figure you can deal.
Download adds the following custom items to the game.
Crab----------- poly count 1184
Shrimp----------- poly count 160
Turtle----------- poly count 299
Lobster----------- poly count 1610
---These items are caught like all normal EA fish and go into inventory
--- These items are tagged as collectibles just like fish
--- Can be used as a cooking ingredient in recipes (Custom recipes to come later)
---Not a buy option in catalog, just like other fish
Requirement : Base game compatible
Made with Game PC Version 220.127.116.110
Conflicts: Should not conflict with any other mod
-Sims 4 studio
-Mara45123 (Crab Mesh)
-Cadnav.com (Lobster and Turtle meshes)