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Revamped Plantsims mod 0.2.4

a mod that revamp plantsims and make them more like orginal "plantsims"

  1. Gauntlet101010

    Gauntlet101010 New Member

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    After a bit of testing I've found that the game doesn't appreciate Hygiene, Energy, and Hunger being blacklisted commodities. I didn't do very thorough tests on which is causing the issue.
     
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  2. G1G2.

    G1G2. Well-Known Member
    Creator

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    I'll look into ot in a week or so, I'm getting a gaming pc and that will help work myself back to modding.
    My current pc can barly run the game for 5 mins so i can't do much in my current state.

    Edit: my laptop is taking a bit of a while to come sorry.
     
    #22 G1G2., Nov 28, 2018
    Last edited: Dec 15, 2018
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  3. Biddy

    Biddy New Member

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    Hey guys, any update ? :eek: (Happy New Year to y'all !)
     
  4. G1G2.

    G1G2. Well-Known Member
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    G1G2. updated Revamped Plantsims mod with a new update entry:

    revamped FIX

    Read the rest of this update entry...
     
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  5. G1G2.

    G1G2. Well-Known Member
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    sorry it took some while for my pc to arrive and for me to set it up but now it's here and i can play the game again.
     
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  6. Biddy

    Biddy New Member

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  7. geekgirl101

    geekgirl101 New Member

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    I'm having some trouble with these mods working properly. The forbidden fruit will no longer germinate (says it needs to be in a more open place, I've tried an empty lot and it won't grow), I've downloaded forbidden trees from the gallery but they still look like plantains with no description to them and clicking on them gives a plantsim an option to eat the tree, and Hygiene still appears as a sim motive. The cure also has no description on it.

    I also noticed the sunlight motive always seems to stay up whilst indoors, I'm not sure if this is a bug although it is a problem when not using the mods as the motive goes down very fast by default and drains water motive when feeding from sunlight very quickly too. If the intention is to keep the sunlight motive from draining too quickly at night then maybe something a little less cheaty would be something like a sun lamp to provide sunlight like in Sims 2?
     
    #27 geekgirl101, Feb 5, 2019
    Last edited: Feb 5, 2019
  8. Randie Reigns

    Randie Reigns New Member

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    I'm not sure if this is caused by the update or if it is part of the mod since I just started using it. The water decay is so high all my sim does is drink water. LOL.
     
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  9. Biddy

    Biddy New Member

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    Same here it decays way too fast lol -
    I have also a request, is there a way to space out the
    Photosynthesising animation ?
     
  10. Truvey Taylor

    Truvey Taylor New Member

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    Nov 14, 2017
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    Hi there. I get a lastexception with this mod. See below:

    <?xml version="1.0" ?><root>
    <report><version>2</version><sessionid>42c91f5bfd2abb665c8ea8d3</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-03-17 17:41:10</createtime><buildsignature>Local.Unknown.Unknown.1.50.67.1020-1.200.000.385.Release</buildsignature><categoryid>appearance_modifier.py:240</categoryid><desyncid>42c91f5bfd2abb665c8ea8d3</desyncid><systemconfig/><screenshot/><desyncdata>Sim failed to add buff &lt;class 'sims4.tuning.instances.buff_Motives_PlantSim_Water_Invisible'&gt; from state. Commodity:Commodity(motive_PlantSim_Water@80.0), Sim LOD:SimInfoLODLevel.FULL (TypeError: Failed to parse argument.)&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tick&#13;&#10; File ".\WickedWhims 4.3.5.139n\turbolib\injector_util.py", line 22, in _wrapped_function&#13;&#10; File ".\WickedWhims 4.3.5.139n\turbolib\events\core_tick.py", line 102, in _turbolib_zone_game_update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 463, in update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2583, in _startup_sim_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity_tracker.py", line 117, in start_regular_simulation&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity_tracker.py", line 87, in on_initial_startup&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 930, in on_initial_startup&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 863, in _setup_commodity_states&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1259, in _set_state&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1205, in _add_buff_from_state&#13;&#10; File ".\WickedWhims 4.3.5.139n\turbolib\injector_util.py", line 22, in _wrapped_function&#13;&#10; File ".\WickedWhims 4.3.5.139n\turbolib\special\exception_watcher.py", line 16, in _turbolib_on_exception_log&#13;&#10; File "D:\SVN\S4_Modules\mc_cmd_center\mc_utils.py", line 122, in _wrapper_function&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1203, in _add_buff_from_state&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 459, in exported_func&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 305, in add_buff&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 1048, in on_add&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\buffs\appearance_modifier\appearance_tracker.py", line 99, in add_appearance_modifiers&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\buffs\appearance_modifier\appearance_tracker.py", line 181, in evaluate_appearance_modifiers&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\buffs\appearance_modifier\appearance_modifier.py", line 240, in combinable_sorting_key&#13;&#10;TypeError: Failed to parse argument.&#13;&#10;rtim=0</desyncdata></report>

    Just a heads up, I'm fully patched (1.50.67.1020) and have all packs up to Strangerville.
     
  11. Godzilla-Force

    Godzilla-Force New Member

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    I also agree that the Water Motive decays too fast, I've actually had two different Plantsims die of Starvation while playing them (always when sleeping through he night).
     

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